Education and Curriculum

 

Although our name is “Girls Code the World”, our programming focuses on the intersection between life sciences, engineering, coding, technology, and computer science. We emphasize the importance of the design engineering process, introduce girls to careers/opportunities in STEM, and inspire them to be leaders in the field by bringing in female speakers. Each program is different. We do hands-on projects, laptop-based lessons, and teamwork activities. Some of our lessons include 3D printing, a water filtration system, building a dancing project using drag and drop block-based coding, and learning about aerodynamics.

We invite all employees and volunteers to consider their own passions in STEM and mobilize that into lesson plans that we can implement in our programs. Don’t have experience designing curriculum? Don’t worry! We have resources and step-by-step guides for you so you will be successful no matter what your current knowledge is.

Once you create a lesson, reach out to our Director of Curriculum, Kristen Aballa, at curriculum@girlscodetheworld.org to get it reviewed!

Best Practices to Create Lessons

  1. Think about the target grade level.

  2. Think about the prerequisite skills needed.

  3. Consider where is the meaningful place to stop if the activity takes more time than expected.

  4. Consider extra challenges for early finishers.

  5. The main objective of these lessons are supporting young girls to develop positive attitudes toward science. However, research the science concepts behind the activity in case students pose questions about it.

  6. Do not save the argumentation& discussion to the conclusion.

  7. Scientists work in collaboration not in isolation- Let students collaborate and share their results.

  8. Relate activities to students’ lives- this one could be better if it is done at the beginning.

  9. Connect activities to bigger ideas about doing science. For example, in Scratch lesson plan students are remixing pre-existing codes. This could be a nice time to address how doing science is a social enterprise that scientists do not work in isolation they rather work in close collaboration. For example, it is a common practice in computer science to make changes on a pre-existing code prepared by another computer scientist.

  10. There are coherence issues from time to time. To solve this issues what is addressed at the beginning of the class can be revisited at the end of the class. For example, in “introduction to engineering” lesson, students learn about engineering design process. Later at the end of the activity, it would be better if students revisit the steps of engineering design process and reflect on how they used these steps in their design.

  11. Discussion and reflection part can be improved. In some of the lesson plans, students complete workbooks at the end. However, I always see benefits in a verbal reflection that other students can learn from each others experiences.

  12. Use kid friendly terms.

  13. Let students share their work with each other at the end.

  14. Always connect activities with the bigger picture. For example, for 3D printing, talk about how 3D printing tech can be helpful in everyday life.

Resources and Templates

 

Link to sites for lesson plan inspiration:

 

Existing lesson plans:

Looking for examples? Check out our previously made lesson plans here.

 

Video Tutorials:

We have made some of our own video tutorials to line up with our lesson plans. Check out our video tutorials.

 

Templates:

Make a copy of these templates to be able to make a Lesson Plan, or you can copy the full Scope and Sequence method to plan a whole program.

 

Example Programming Booklet:

This is an example of one of our Programming Booklets given to program participants. which is often referenced in many of our lessons. We hand out Programming Booklets to all Girls Code the World participants during programming so that they can follow along.