Why Creativity Belongs in STEM

When you think about creativity, you might picture painting, writing stories, or making music. When you think about STEM, you might imagine coding, solving equations, or conducting science experiments.

But creativity and STEM have more in common than you might think.

Behind many scientific discoveries and technological innovations is someone who imagined a new possibility, asked an unexpected question, or approached a problem differently.

Creativity isn't separate from STEM. It's an important part of how STEM works.

STEM Is About More Than Finding the Right Answer

In school, STEM subjects are sometimes presented as having one correct answer. A math problem has a solution, a science experiment produces results, and a computer program either works or doesn't.

But outside the classroom, STEM problems are often much more open-ended.

Engineers might be asked to design a bridge that is affordable, safe, and environmentally friendly. There may be several possible designs, each with different advantages and limitations.

Computer scientists might develop an app to help students organize their homework. There isn't necessarily one correct way to build it.

Solving these problems requires more than technical knowledge. It also takes imagination, experimentation, and the willingness to explore different ideas.

The Smithsonian Science Education Center identifies creativity as one of the important habits of mind involved in engineering, alongside collaboration, communication, and systems thinking.

The Connection Between Art and Science

Art and STEM might seem like completely different subjects, but they frequently overlap.

Architects combine artistic design with mathematics and engineering to create buildings that are both functional and visually appealing.

Biomedical engineers might use creative design principles when developing prosthetic devices or medical equipment.

Video game developers combine programming with storytelling, illustration, animation, and sound design to create interactive experiences.

These connections are sometimes described using the term STEAM, which adds Arts to Science, Technology, Engineering, and Mathematics.

A 2018 report from the National Academies of Sciences, Engineering, and Medicine examined the benefits of integrating arts and humanities with STEM education. The report found that interdisciplinary learning at the undergraduate level was associated with positive outcomes in areas such as critical thinking, communication, teamwork, and motivation.

The research highlights an important idea: combining different ways of thinking can strengthen how students learn and approach problems.

Why Imagination Matters in Engineering

Imagine being asked to build a tower using only paper, tape, and scissors.

You could start by stacking pieces of paper, but you might quickly discover that the tower isn't stable.

What if you rolled the paper into tubes? What if you folded it into triangles? What if you changed the shape of the base?

Each new idea gives you something different to test.

This is an example of the engineering design process, which involves identifying a problem, brainstorming solutions, building prototypes, testing ideas, and making improvements.

Creativity plays a role throughout this process.

The Smithsonian's Science for Makerspaces initiative encourages students to explore engineering through designing, building, and testing solutions to real-world problems.

These activities demonstrate that engineering isn't simply about following instructions. It's also about creating something that hasn't been made before.

Coding Can Be Creative, Too

Coding is often associated with logic and problem-solving, but it can also be a form of creative expression.

A student learning to code might design an animated story, build a simple game, create digital artwork, or develop an interactive quiz.

The programming concepts may be similar, but the finished projects can look completely different depending on the student's ideas.

For example, two students learning the same programming language could create entirely different games. One might design a space adventure, while another builds a mystery game.

Both students are practicing technical skills while making creative decisions about characters, challenges, and how users interact with their projects.

This is one reason beginner-friendly coding platforms such as Scratch can be valuable. Students can learn programming fundamentals while creating projects based on their own interests.

Making Room for Creativity in STEM Learning

Encouraging creativity doesn't require expensive equipment or complicated projects.

Parents and educators can help by giving students opportunities to make decisions, experiment, and explore different solutions.

Instead of always providing step-by-step instructions, try presenting an open-ended challenge.

Ask students to build a structure that can hold a certain amount of weight, design a device that moves an object, or create a game that teaches someone something new.

Give them time to brainstorm, test their ideas, and make changes.

It can also help to ask questions such as:

  • What made you choose that design?

  • Can you think of another way to solve this problem?

  • What would you change if you tried again?

  • How could you make your project more useful or interesting?

These questions encourage students to think beyond simply completing an assignment.

They also reinforce the idea that creativity is something students can practice and develop.

There Is Room for Every Kind of Thinker in STEM

Not every student approaches a problem the same way.

Some enjoy working with numbers. Others prefer drawing, building, writing, or experimenting.

These different interests and perspectives can all contribute to STEM.

A student who loves art might become interested in engineering through design. Someone who enjoys storytelling might discover programming through game development. A student who likes building things might explore robotics or architecture.

Students shouldn't feel that they have to choose between being creative and being interested in science or technology.

At Girls Code the World, we believe that encouraging girls to explore STEM means giving them opportunities to ask questions, experiment with ideas, and discover their own approaches to problem-solving.

The next great invention might begin with a complicated equation, but it could just as easily begin with a simple question:

What if we tried something different?

Sources

1. Smithsonian Science Education Center — Engineering in the Classroom

Explains the engineering design process and identifies creativity as an important part of engineering problem-solving.

https://ssec.si.edu/node/642

2. National Academies of Sciences, Engineering, and Medicine — The Integration of the Humanities and Arts with Sciences, Engineering, and Medicine in Higher Education (2018)

Examines research on combining arts and humanities with STEM education, including potential benefits for critical thinking, communication, collaboration, and learning.

https://www.nationalacademies.org/projects/PGA-BHEW-15-07/publication/24988

3. Smithsonian Institution — Smithsonian Science Education Center Releases “Smithsonian Science for Makerspaces”

Describes hands-on engineering challenges that encourage students to design, create, and test solutions while connecting STEM with the arts.

https://www.si.edu/newsdesk/releases/smithsonian-science-education-center-releases-smithsonian-science-makerspaces

4. Smithsonian Science Education Center — Learning Science at Home

Discusses how students can develop engineering and problem-solving skills through creative design challenges using everyday materials.

https://www.smithsonianmag.com/blogs/smithsonian-education/2021/01/14/learning-science-home/

5. Smithsonian Science Education Center — Phenomenon and Problem-Driven Learning

Explains how curiosity, student questions, and real-world problems can guide meaningful science and engineering learning.

https://ssec.si.edu/phenomenon-and-problem-driven-learning

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